13 July 2026 · Version 1.2.1
Production automation and a much smaller commercial build
This maintenance release turns the validated game build into an operable live service.
- GitHub Actions can deploy the exact validated
dist artifact to Cloudflare Pages once the restricted account secrets are configured. - A strict post-deployment smoke test checks the exact version and commit, security headers, protected diagnostics, redirects, 404 behavior, machine-readable files and performance report.
- An hourly monitor opens one deduplicated GitHub incident when production fails and closes it automatically after recovery.
- A public status page and a structured troubleshooting page give players useful operational information without exposing private diagnostics.
- Development-only generated source artwork and internal asset documentation are no longer included in the production artifact, reducing the deployment package by roughly 165 MB.
- HSTS and operational cache policies are enforced in the release headers.
13 July 2026 · Version 1.2.0
Player controls, accessibility and a complete postgame epilogue
This release turns the earlier postgame regions into a guided continuation of the story and makes the browser game easier to control across more devices and player needs.
- Keyboard actions can be remapped from the Settings dialog, with duplicate bindings swapped safely.
- Standard gamepads are supported with left-stick and D-pad movement, contextual confirmation, back, menu shortcuts and Settings access.
- New text-size, high-contrast, reduced-motion and screen-effect preferences persist locally.
- Frostpeak Reaches and Sunsand Isle now form a four-quest epilogue after Xelar, with migration for completed version 1 and 2 saves.
- New Game+ remains available after the extended epilogue.
- Production builds enforce total-size, initial-critical-load, JavaScript, CSS and oversized-asset budgets.
13 July 2026 · Commercial hardening
Safer saves, isolated ads and real-browser release testing
Cloud saves gained strict schema validation, deletion, backups, restore controls and explicit overwrite confirmation. Advertising moved into sandboxed frames, diagnostics credentials stopped using browser storage, consent became versioned, and the production pipeline gained a real Chrome gameplay smoke test.
13 July 2026 · Production and discovery update
Safer APIs, fresh deployments and expanded game guides
The deployment was hardened around protected diagnostics, safer cache behavior, genuine 404 responses and consistent public game facts. Guides, characters, world and update pages provide independently indexable content, while canonical site facts drive the sitemap and machine-readable summaries.
12 July 2026 · World and visual expansion
Frostpeak Reaches, Sunsand Isle and the final asset-wiring round
Two postgame regions were added after the main Xelar confrontation. Frostpeak Reaches introduces elite demons and the Void Succubus Queen; defeating her opens Sunsand Isle and its Tide Spirit Sovereign encounter.
The same release added party allies to battle scenes, battle-start and victory cards, status-effect icons, additional dark knights and minions, more village NPCs, landmark buildings, ambient animals and expanded visual effects.
11 July 2026 · Online and persistence systems
Cloud Sync, Party Link and first-party analytics
Players can keep saves locally, move them with copyable save codes or voluntarily enable anonymous Cloud Sync. Party Link uses Cloudflare for the short WebRTC handshake, after which supported gameplay traffic is peer to peer.
9–10 July 2026 · Original launch foundation
The free browser JRPG goes live
The first public foundation combined a fifteen-chapter campaign, the Seven Gems story, turn-based party battles, nine opening regions, harvesting, nineteen crafting recipes, equipment, gardening and a tile-based homestead with blueprints and Comfort perks.